Briefing ======== * * Full briefing * {:A0} {§1}Mission Description:{§0}@ {#1} @So it was more than a handful of Scay'Ger, like I thought. Orders are to get the hell out of the halls and that's fine with me. We'll move east, but we'll have all those damn doors to cover. This could get ugly fast.@ {#0} @@{§1}Victory Conditions:{§0}@@ {#1} @One Marine must reach the exit area marked by the red box A.@ {#0} @@{§1}Defeat Conditions:{§0}@@ {#1} @Corporal Bratt is killed during the battle.{*} {#0} * * Short briefing (only the victory and defeat conditions) * {:B0} {§1}Victory:{§0}@ {§1}Reach the red marked exit.{§0}@ ...@ {§1}Defeat:{§0}@ {§1}Corporal Bratt is killed.{§0}@ ...{*} * * Tips * {:C0} {§1}Tips:{§0}@ {#1} @ - You can open the doors if the unit is next to and facing it. Click on the Hand icon below.@ @ - Of course you can open the chest.@ @ - Keep an eye on the ventilation ducts, they could allow for more than just stale air.@ @ - Don't hesitate at the 3rd door, you should reach the exit quick.@ {#0} {*} * * Briefing Program 10-40 * PIC {:00}br_101_0| X {:01}430| Y {:02}90| DESC1 {:03}Reach the designated exit.| PIC {:10}Marine| X {:11}430| Y {:12}220| DESC1 {:13}Try to keep every unit alive for the next mission.| * * Tip Program 50-90 * PIC {:50}br_101_2| X {:51}310| Y {:52}070| DESC1 {:53}Position units next to and facing the door.| PIC {:60}rest| X {:61}120| Y {:62}270| DESC1 {:63}Rest for one turn.| PIC {:70}hand| X {:71}285| Y {:72}270| DESC1 {:73}Open the door using the Hand icon.| PIC {:80}defend| X {:81}450| Y {:82}270| DESC1 {:83}Then go to defense mode.|